Showing posts with label Lex Luthor. Show all posts
Showing posts with label Lex Luthor. Show all posts

Monday, November 13, 2006

Lex Luthor is Smarter Than You

Second hardest character in fiction to write? A protagonist that's smarter than the you are. If someone is a certifiable genius, if, in fact, her super power is being a genius, then how are you ever going to come up with something so clever and wise that it earns the distinction of intelligence beyond the merely human.

There's ways of writing around it, I suppose. The Richards Method is to have your character be a genius in a completely made-up field of study. If Richards expertise is Cosmic Radiation collection and manipulation, if he builds the world's best energy transmitter and no one else can, then he's a genius and no reader could say otherwise.

There's the Batman Method, where the character figures out instantly what took the writer three years to figure out, and without the advantage of being able to change the facts to fit the theory.

And there's the Ozymandius Method, in which the character does something completely insane, but since it causes everything to work out in his favor, he must, ipso facto, be a genius. Because it's the only explanation.

But when the character is a master strategist, who has all the time in the world to perfect her magnum opus, then anything you could have her do is, by definition, not something that requires a 12th level intellect to conceive of.

But that's the second hardest job. The hardest is coming up with an ANTAGONIST that's smarter than you are. Because then, not only do you need to come up with a plan so fiendishly clever that you wouldn't have thought of it in a million years, you then have to come up with someway of foiling said plan that doesn't invalidate the genius of it in the first plan. So you have to outthink yourself, and then outthink yourself again. And if you found a flaw, an obvious flaw, then your genius villain should have caught it in the first place.

Your only recourse is to hide said flaw in your villain's particular blind spot. Superman #2 is the almost Platonic Example of how to do it. Lex Luthor fairly ruthlessly and easily discovers Clark's secret in the space of one issue, proving that he is, in fact, an evil genius. But he dismisses the answer out of hand because he can't imagine someone with that kind of power not using it to subjugate others. That fundamental distrust is what makes Lex a villain, and what makes his thinking flawed.

Sunday, September 24, 2006

The People's Superman

Matthew at the Legion Abstract has a great post about class and superheroes that you need to read right now and then come back here. This started as a response but it became very long and I remembered I have my OWN blog. (post on Detective 823 continues to be delayed).

His claim, and it's one I generally agree with, is that superheroes as a genre tends to be "classist." Heroes tend to be either actual nobility, such as Wonder Woman or Aquaman, or very rich, like Batman and Green Arrow, and they fight to save the masses from themselves rather than fighting to change the social structure that keeps the poor in poverty. There are obvious exceptions, but that seems to be true, going back to the proto-typical stages of Zorro and the Scarlet Pimpernel.

My one disagreement with Matthew is that he classifies Superman as an "aristocratic" hero, and quite frankly I feel the opposite is true. Superman did and does fight for social change. In the Superman Archive, he clearly starts out as a populist hero, a champion of the working class, taking on war profiteers, state-run orphanages, crooked boxing promoters and poor mining conditions. Watch Superman lead a party of upper class twits into a mine and then bury them alive to teach them a lesson and tell me that's not a guy who fights the power.

And today he fights against class elitists like CEO (and ex-PRESIDENT) Lex Luthor and monarchic dictators like Darkseid. Compare that to Batman's typically lower class, obviously criminal, more anarchic villains. Superman fights against those who would impose their own version of order on the world, while Batman fights those who would destroy the order HE imposes on Gotham.

And while Matthew's right, it would be morally repugnant for Superman to enforce social change, Clark Kent can and does champion those changes from his job as a reporter for the Daily Planet.

Clark, after all, had a lower middle class rural upbringing and a strictly middle class life style once he became a reporter. Sure, it's a "glamor" career that makes him somewhat famous, I'm guessing he doesn't actually make that much money (Lois might). He might not have Peter Parker's money problems, but Clark almost certainly knows what it's like to worry about the bills.

But Superman is the exception here, not the rule. By nature, a superhero is someone whose unique abilities place them apart and above, sometimes literally above, most of society. That these unique beings then go on to be vigilantes, placing their own personal definition of justice above that of the police and democratically elected government, is elitist, aristocratic, and borderline fascist (I'm looking at you, Batman).

It's something that the best superhero stories tend to examine, from Watchmen and The Dark Knight Returns to Kingdom Come and The Authority (and which Civil War could have explored, but disappointingly cast aside in favor of shocking last pages and easily identified bad guys.)

And it's something the blogosphere should start discussing louder. So let's begin!

Sunday, September 17, 2006

Lex Appeal

I'm watching the Dallas/Washington game and I notice that Clancy Brown is the official voice of Home Depot. I've been as fan of Brown ever since the Shawshank Redemption, but if I hear just his voice, I tend to think of Lex Luthor, which he voiced, brilliantly I might add, for the Superman and later Justice League cartoons.

And then I remembered that the official spokesman for Lowes, Home Depot's main competitor, is Gene Hackman.

Could someone please explain to me why national home improvement superstore chains want to be associated with the greatest criminal mind in history? What is it about a voice that orders Superman's death that makes the home viewer think, "hmm, it's time to re-do the kitchen cabinets"?

And who are Michael Rosenbaum and Kevin Spacey going to pitch for?

Tuesday, September 12, 2006

I Think More Superheroes Should Die

(huh, I can already hear Dr. Polaris agreeing. Anyway...)



Superheroing is an inherently dangerous activity. Let's face it, the guys in the capes aren't just the police. A superhero is cop, fire fighter, and soldier in one, and what these professions have in common is that each is a person who saves lives by risking and sometimes losing his own. Add to that mortal enemies with world shaking power, and you're looking at people whose day to day living is very precarious.

But if you want me to believe that, at any moment, a superhero could die, then every now and then, one of them has to actually die. The stronger possibility of an unhappy ending is one of the major advantages of on-going, episodic fiction that comics should exploit better. Because when the bad guy puts the hero in his unescapable death trap and looks like he's going to get away, there's a chance he really IS going to get away, if only for someone else to capture him three or four issues later. That's the way to ramp up the DRAMA.*

Now, I don't mean to be morbid about it. I'm not in the "kill 'em, kill 'em all" camp. The deaths should be rare, if only so superheroes don't look like complete incompetants. And while they don't all need to be heroic sacrifices, like Barry Allen--they could be fatal mistakes, like Booster's recent demise, or victims of effective villains, like Vibe's or Blue Beetle's, or even the truly tragic cannon fodder, like Pantha--the deaths need to have an impact, on the plot and on the surviving characters. And because I like deaths to have impact, I'd prefer the dead remain dead, but I understand that any fantasy genre in which The Spectre is one of the oldest characters will have a looser definition of what death means.

And the deaths certainly shouldn't be advertised in advance. One, it's kind of creepy. Two, it robs tension from issues in which a death isn't advertised. I know everyone is going to make it out of an issue if it's not solicited "Someone makes the ultimate sacrifice." Three, it robs tension from issues in which a death IS advertised. Even if it's obvious Captain Lamb is going down with the ship, the death has a lot more impact if you thought there was a chance he could have made it.

And some characters, of course, can't be killed. The editorially protected icons, of course, are practically immortal. No reader would really want Batman (or even the Joker) dead, and more importantly, no one would ever believe he was really dead anyway, no matter how graphic the death. I would have said protagonists of on-going books were safe as well, but blowing up Oliver Queen to make way for Conner Hawke was one of the best moves Chuck Dixon made on his run of Green Arrow.

I though Peter Milligan and Mike Allred's X-Statics nee X-Force handled death brilliantly. Killing off 90% of the team (including the narrator) in the first issue served notice that neither the characters nor the readers could take the success of any mission for granted, and then played out the emotional effect of such a highly dangerous life would have, and then what the effect would be if some people, but only certain people, came back.

Now, I can already hear some objections, notably "comics are supposed to be escapist fantasy and I don't want to be reminded about things I find upsetting, like death." To which I say, "Stop reading superhero comics."

Seriously.

Batman watched a mugger shoot his parents. That's the basics. If you want to remove violent death from superheroes, you have to give up Batman. And Spider-Man. And Superman. And Captain America. Heck, get rid of World War II and all those nasty Nazis.

Superheroes is NOT an escapist genre, not if by "escapist" you mean "a genre in which you don't have to deal with anything in the real world you don't like." Superheroes is kind of the opposite of that, a genre in which VERY REAL PROBLEMS are exaggerated and distorted to be scarier, which somehow allows the reader to deal with these problems through metaphor and analogy. A superhero universe is a worse place to live, where everything we have to deal with exists, but with superpowers. (Cue President Lex joke)

The danger, the very real danger to their lives, the fact that just by signing up for the Justice League a hero puts a target on his back, the fact that they might die alone, or suddenly, and possibly in a painful, undignified way, and they DO IT ANYWAY...

well, to me, that's what makes them a hero.



*One of the reasons I didn't like Grant Morrison and Frank Quitely's Earth 2 was the idea that on "our" Earth, good can't lose. Well, that sucks all the tension out of the story.

Saturday, July 29, 2006

Ahead of Its Time

"What is this Hypertime that you speak of?"– Mark Waid at San Diego Comic-Con



Well, Mark, I'm glad you asked.

Hypertime was Mark Waid's [edit: Fine, FINE! and GOD OF ALL COMICS Grant Morrison's] attempt at replacing the parallel universe concept in the DC Comics universe.

Before 1986, most DC Comics were considered to take place in the same, "mainstream" universe and comics published by other comic book companies and even National comics published before the Silver Age were considered to take place in alternate dimensions, crossing over only through extraordinary measures. After 1986, that was changed so that ALL characters created for or acquired by DC Comics existed on the same Earth, which eased character interaction. (This, I consider, was a good thing, because crossovers are fun, create a richer history for the characters, and boost sales of the smaller titles through easier use of "guest stars.")

However, editorial mandate or not, DC Comics continued to publish books that did not take place officially in the DC Universe. Originally called "imaginary stories" and later branded as "Elseworlds," these stories took the familiar characters and either placed them in radically different settings or simply had events that would make an ongoing series difficult (such as, say, death). The most famous Elseworlds is Kingdom Come, by Mark Waid and Alex Ross, though The Dark Knight Returns and Watchmen could be considered Elseworlds as well.

On top of that, there were film, television, print and radio versions of all these superheroes out there, with varying degrees of fidelity to the source material.

The "problem" was that these stories, despite being unofficial, had a habit tying into the main universe. Following the The Dark Knight Returns, the "main universe" Batman began acting more and more like the dystopian, aging, paranoid, sadistic version. Following Kingdom Come, Alex Ross's character re-designs started to appear in the main books, as well as hints that, in fact, Kingdom Come was the future of the DCU. And the Batman Animated Series introduced two important new characters to the Batman mythos (Renee Montoya and Harley Quinn), as well as changing (and improving) the design and origins for most of the characters (notably Mr. Freeze).

Hypertime was an attempt to address this reality. Mark Waid's [edit: and Bald and Beautiful Grant Morrison's] concept had two major differences from the previous theory of the Multiverse.

The first is that it included EVERYTHING. Every imaginary story, every Elseworlds, every movie, musical, every possible appearance by anyone anywhere. Presumably, this also included works that DIDN'T involve DC characters directly, like comics published by Marvel and Dark Horse. It certainly included comics published by Wildstorm, which DC Comics purchased the same year Hypertime was introduced. DC Editor Mike McAvennie once described it to me as "All stories are equally imaginary."

The second difference was that, rather than parallel Earths, the different worlds crisscrossed all the time, feeding into each other. So if, say, Smallville introduced a Lex Luthor who grew up in Smallville, yes, suddenly the DC Universe Lex Luthor had a childhood in Smallville as well. Under the old version, the Smallville Lex would have had to literally tear open a hole in the fabric of time and space and take the non-Smallville Luthor's place in order for that to occur. Under Hypertime, that changed history just sort of happens.

On the macroscale, it meant that any story, anywhere, COULD be an in continuity story for any one particular issue of, say, Impulse. Even if it's a fifty year old comic, or published by the Marvelous competition, or if it's a 19th century proto-horror novel. On the microscale, it means that every individual issue is a current within the main stream, which may or may not affect the other currents. After all, as Kurt Busiek once said, "they're all fairy tales we pretend take place in the same world because it's more fun that way."

BUT... as the quote above suggests, in the wake of Infinite Crisis, Hypertime is concepta-non-grata at DC Comics now. In fact, writer and editor alike act as if Hypertime has been, ha ha ha, erased from time. And the reason is... Hypertime never really worked. No one [edit: Not even 12th level intellects Mark Waid and Grant Morrison] ever did anything particularly interesting with Hypertime. Mostly, writers just treated it as another word for Multiverse, with the added bit that it might include some of our favorite Elseworlds characters (such as one AWESOME (and criminally uncollected) Superboy story).

Why was that? My theory is that Hypertime was too metaphysical a concept. Quite frankly, it was just a description of the way the creative process actually works. If he or she sees a good idea, consciously or unconsciously a writer will incorporate that idea into their work. Acknowledging, in story, that that happens may reduce fanboy whining about what is or is not in continuity (Yes, it's all in continuity), it doesn't actually help tell a better story. (At least not one that I can think of.) And so it's become passe.

Or has it? DC has, for now, stopped their Elseworlds line, though if New Frontier, JLA Classified, Bizarro Comics, Solo and the ALL-STAR line are any indication, they haven't stopped producing comics that are outside established DC continuity. They also still publish the Vertigo books, some of which still have an ill defined connection to the Justice League world, as well as Wildstorm's superhero and non-superhero books.

And despite the fact that Infinite Crisis ended three months ago, and DC has been publishing "New Earth" books for two months before that, we still don't know what the structure of the new DC universe is. We know that multiple Earths DID exist, it's been hinted that they still do, but it's also clear that Barry Allen, Jay Garrick, Billy Batson, Eel O'Brien, and Ted Kord were all born on the same earth, or at least everyone in the DCU remembers it that way. Similarly, the two page spread in Infinite Crisis #6 implied that EVERY comic DC ever produced, including the Zero Hour Legion and, ha ha ha, the Tangent Universe ARE also part of the New Earth, in some way. (My personal favorite part of Infinite Crisis #7 was the kids finding the Tangent Green Lantern on a beach).

So, was Hypertime really erased? Could it even be erased, considering it was just a description of the way comics were written anyway, an acknowledgment of the imaginary quality of the stories and the complexities of the world of ideas? Or have only our memories of Hypertime disappeared? For if GOOD ideas can cross from current to current, shouldn't BAD ideas be sluiced out, floating down the stream and getting lost in a sea of forgotten thoughts and half-formed dreams, never to be seen again?

Until, of course, one good writer has one good idea...

Thursday, May 18, 2006

Does Lex Luthor Do Drugs?

No, really. Does Lex Luthor get high? Ride the powder? Kiss the sky? Take a long ride with Lucy is the Sky with Diamonds? Smoke Smoke?

Obviously, I'm talking about post-Crisis Luthor, the powerful businessman, not the pre-crisis Mad Scientist. That guy was clearly on something. I mean, look at him!


But post-Crisis Lex acted a lot more rational. On the other hand, he was also a lot fatter.


That's a man that indulges his appetites. Though we never really see him put away a large deep dish pizza, we do see him smoke and drink fine wine and aged scotch. He openly lusts after women and usually gets them. And legality never seems like an issue to Lex.

So why wouldn't he? Or rather, why do I have trouble actually imagining him doing drugs? I certainly don't see him rolling a joint. And maybe the Michael Rosenbaum young, hip Luthor might pop a tab of E before hitting a rave, but it's hard to imagine Superman's most deadly nemesis tripping out like that. Heroin seems a little... scruffy for the bald baddie. I guess I could imagine Lex snorting cocaine. It seems like a rich man's drug.

But I guess I can't imagine Luthor getting addicted to anything. Despite the amount of alcohol he seems to have in his desk, I never read a story with him drunk. He lights his cigars only when he wants to look non-chalant. And though he has pursued many women, he has always had a goal in mind beyond sex (which makes Lex one of the few male villains who use his sexuality as a weapon).

Drugs would be a thing he craves other than power. And since Lex trades on the desires of others, giving himself such a weakness seems... out of character.

So, while I can imagine The Penguin inhaling a line with that impressive nostril, The Cheetah being blissed out on H, or the Flash's Rogues passing around a fat doobie while reminiscing about the good old days, I have to think that Lex Luthor would just say "no."

(I think the Joker would say "no" too, not because he'd get addicted, but because there really isn't a drug out there that would make him more crazed)

Tuesday, March 21, 2006

Supervillain and Writers

On my other blog, I posted about how factions of the Republican Party match up pretty well with Superman villains.

But thinking about them, the villains, I though about how I would write them. And I realized that I would writer each in the style of a different writer.

For example, Lex Luthor, I would try to write him a Garth Ennis would write him. Ennis's villains are all over the map, Starr, the head of religious secret society, Ma Gnucci, the harridan head of a crime family, God, but they share certain characteristics. One, they weild an incredible amount of authority over other people. They are supremely arrogant. And though they profess to have only the highest ideals, in reality they are motivated by survival and satisfying their most basic desires. All of which fit Luthor to a T. But more than that, Ennis knows how to write a complete bastard that we really, really, want to punch in the face. If Superman isn't at least tempted to throw Luthor through a wall or two, then he's not Luthor.

Brainiac, the alien intelligence, I would try to write as Warren Ellis. Ellis writes bastards too, but his bastards tend to be the hero. Ellis's problem is that, though he pretends otherwise, he cares about people. His best villains, therefore, are monsterous intelligences, like the Four from Planetary, forget their own humanity and consider other human beings noticeable only as resources and playthings. Brainiac not only is an alien, but he moves away from his own biological original form, and away from anything Ellis or the reader could feel any sympathy for.

Mr. Mxyzptlk (which I spelled right on the first try... I am such a nerd)

Anyway, Mr. Myxzptlk is a fifth dimensional imp who not only can do anything he wants, he knows he's in a comic book and can bully and cajole the editor into shaping the story as he would like. That kind of fourth wall breaking meta-commentary is right up the alley of Grant Morrison.
Those are the ones I can think of off the top of my head, and as far as I know, none of these writers have not written these characters.

Are there any other characters that should be written by certain writers, but haven't been yet?