Showing posts with label Wildstorm. Show all posts
Showing posts with label Wildstorm. Show all posts

Friday, January 05, 2007

Opposite Man

After reading this interview with Chuck Dixon (which is very good considering it could have been nothing more than a puff piece but instead gets into some real issues) I am a lot more impressed with the man as a writer than I was before. Not for his stance against writing sexual superheroes (a prudish and limiting attitude towards superhero stories that he himself has broken in order to write about teenage pregnancy), but for his ability to NOT inject his own politics into the story he needs to write.

Specifically, he states that he's pro-death penalty, which surprised me, because Joker: The Devil's Advocate is one of the best arguments against the death penalty I have ever read.

Now, I've made no secret of the fact that I'm a Dixon fan but Devil's Advocate is a cut above. Not only does it feature some of Graham Nolan's best art ever, as well as a Joker that is intelligent, vicious, crazy, and actually funny, it presents the ultimate test case for the death penalty: The Joker.

The Joker is guilty; he's irredeemable; he offers nothing to society (which Lex Luthor arguably does or could); and he's a credible future threat. In short, if ANYONE deserves execution, it's the Joker.

And yet... and yet the punchline of the book is that the Joker is actually innocent (of these murders, if not all the other ones) and that executing him would be a mistake! And therefore executing anyone, even the Joker, when you are not 100% certain he did it, would be a mistake as well.

I've used this book as an argument against the death penalty, and to find out its author is actually PRO-death penalty is... surprising, to say the least.

It gives me some hope for the Grifter/Midnighter series, that Dixon can convincingly write a character whose motivations and causes are so different and antithetical to his own. Perhaps more writers should do the same, just to prove that they can.

Maybe they'd learn something.

Sunday, November 12, 2006

Split the Atom!

Whoa. Hey there, Will Pfeifer. How's it going? Glad you liked the review.

As long as I have your here, would you mind if I ran a few things by you.

First, this is the second time that I got independent confirmation that my recommendation can be used to sell books. Will, would you mind passing that on to the DC publicity department? Maybe they have a review copy of an upcoming book lying around or something. I'm not saying anything... I'm just saying...

Second, I was wondering what happened to Captain Atom right after the end of the mini-series. There are four (4) different comics that purport to show the return of Captain Atom to the DCU, and they are all... different.

Superman / Batman #20 had a bald, amnesiac Captain Atom possessed by the Kryptonite Man. Infinite Crisis #7 had a confused Captain Atom replace a blowed-up Breach over Metropolis. Crisis Aftermath: The Battle for Bludhaven #5 had a comatose, damaged Captain Atom appear in Bludhaven. And your own Captain Atom: Armageddon #9 had a determined and hardened Captain Atom show up in the ruins of Bludhaven (which could be the same event as in CA: BfB, but not in S/B or IC).

Now normally, I'd just chalk it up to editorial error, and I usually hate turning an obvious mistake into a plot point, but the idea that Captain Atom really did return four (maybe three) different times, and there are now four (or three) different Captains Atom running around, one without hair, one with a Monarch suit, appeals to me, because it's arguably in character for Captain Atom, the walking atom bomb blast.

Because it means he fissioned.

Being shot out of the Wildstorm U split Captain Atom, and now there's lots of shiny, radioactive man-gods out there, ready to fight for justice and blow each other up. Maybe Breach, the Captain Atom of Earth-8, and a certain bald, blue, naked guy could join the fray, too. Just imagine: Crisis of Infinite Atoms. Captain Atom Red / Captain Atom Blue. Captain Atom: Clone Saga. Captain Atom: Attack of the Clones.

(huh, suddenly the idea sounds lots less appealling.)

Anyway, Will, just throwing that idea out there. Take it, leave it. That one's free.

Oh, and third, how does Captain Atom spit? Do energy beings in containment suits even have saliva glands? And is his spit radioactive as well?

Thursday, November 09, 2006

Thursday Afternoon Recommendation

If the Question was one of the greatest beneficiaries of Hypertime, his Charlton cohort Captain Atom was one of its greater victims. While new versions layered interesting characteristics and interpretations onto Vic Sage, the same versions stripped whatever was interesting about Nathanial Adam away. DC already had a nuclear powered accident survivor by the time Captain Atom was introduced, as well as military men turned weapons of mass destruction, and soldiers from another era trapped in the present. And once it was clear how he wasn't like those people, he became defined by only one aspect, and, as Dave Campbell points out, it's not a very compelling one:

Captain Atom is a tool. Whenever writers need an asshole superhero, they get Captain Atom. He’s constantly trying to beat up other heroes on behalf of the federal government.
And that's basically it. His defining feature is that he's as powerful as Superman, but he obeys the authorities, and it's always the wrong choice to make. And since Captain Atom is also portrayed as honest and sincere, he comes across as insanely naive, if not a little mentally handicapped.

Which was why blasting him into the Wildstorm Universe in Will Pfeifer and Giuseppe Camuncoli Captain Atom: Armageddon (trade paperback on-sale this week) was so brilliant.


When the Justice League butts up against President Luthor, the reader knows the government is in the wrong and spends most of the time wondering what kind of stick is up Atom's ass that he can't see it too.

But when The Authority cuts a swath of destruction across the Washington Mall, leaving the charred corpses of thousands of terrorists and tourists in their wake, and the President is left wondering if there was anything he can actually do, well suddenly the idea of a gold skinned god who limits himself to the will of the electorate starts to sound pretty appealing.

Captain Atom: Armageddon is probably the best inter-company crossover I've ever read (which I know isn't saying much but...) because it actually contrasts the characters that meet, rather than the usual misunderstanding, fight and team-up model. The Wildstorm characters see the establishment asshole that Captain Atom is usually portrayed as. But from Captain Atom's point of view, he's trapped in a world ruled by amoral, hyper-violent superheroes who have terrified the populace into submission. There's no misunderstanding, they understand each other perfectly. That's why they fight.

The whole book could be read as a contrast between the morally rigid Marvel heroes of the 1960s (Steve Ditko was one of Captain Atom's co-creators) and the violent, morally ambiguous Image heroes of the 1990s, a pastiche Armageddon rings an almost literal death knell for. Having moved through the awkward adolescent rebellion phase of WildC.A.T.S. and the "I'm at college so I must be right about everything" false maturity of The Authority, a real adult, a crotchety old survivor of a forgotten era, has come to tell them that they are getting it wrong, and the world is in danger because of it.

And Captain Atom plays an interesting Ghost of Christmas Future. Like Mr. Majestic, he's a popular hero from a comics company bought by DC Comics. But while Mr. Majestic can still headline his own series (er, sort of), the Captain has been reduced to C or D-list status. His very presence screams "You may be a big shot in your own world now, but someday you're going to be a background cameo in Infinite Crisis on Infinite Earths. One day, I was like you. One day, you will be like me."

It suggests a model for future Captain Atom stories that could be interesting, the law abiding superhero in a world where the law isn't respected much, a walking conscience with the firepower to back it up. The Boys of the Wildstorm Universe proper, if you will.

'Course, he's not in the Wildstorm Universe anymore, and in the DCU our sympathy will always be with Superman and Wonder Woman over the man in the shiny skin, so either he should go back (if only to make some more time with the Engineer) or he should get some new "heroes" to play with.

Play up some of the aspects of his Watchmen analogue, Dr. Manhattan, his disconnect from humanity due to his powers, and how that hurts him, rather than coldly interests him as it does his blue-bald twin. Add in a supporting cast of government employees who work with him and aid him. Some he can talk to, rescue, be rescued by. Maybe one or two villainous, or at least venal, bureaucrats, so the whole thing doesn't read like government propaganda. An anarchic villain or two who maybe have an actually good cause but poor methods.

There's a really good character there. Pfeifer and Camuncoli found him. And the gauntlet is thrown for the next writer to make him great.

Or you could just keep writing the unlikable establishment tool with the stick up his ass. If that's your thing.

Monday, October 30, 2006

Last Words (and Pictures)

Hey, I'm back. Miss me?

I want to talk about last pages. It's really the advantage of the singles over the trade. The shocking reveal. The nail-biting cliffhanger. The joke and freeze. Even the summation, moral, and coda. The great last page confirms "Yeah, you just read A Story, a real story, and don't it suck for you that you have to wait a whole 'nother month for what else we got in store." You lose that in the trade. Golden moments, like Superman and Lex Luthor plummeting to Earth in Up, Up, and Away, are frozen in time as you wait weeks for the next issue. In the trade, it's just another page in the middle of the book.

Yeah, it's arbitrary, a product of the medium rather than a creative choice, but good creators can make the boundaries work for them. I bought six comics last week* and all but one had BRILLIANT last pages. (The outlier was Boys #4, which is probably my new definition of "wait for the trade.")

Secret Six #5 employed the classic, reveal and cliffhanger one-two: forgotten character reappears, then immediately puts our heroes in mortal jeopardy. Now you have to read issue #6, the conclusion, to see how our "heroes" get out of this one. If they get out of this one.

52 #25 does the classic with a double twist. Not only does the mysterious mastermind behind the Island of Mad Scientists step forward to imperil Black Adam and Isis, his identity turns out to be a new twist on an old, buried character, and his particular threat references earlier clues in the series itself, drawing the disparate plots together.

Action Comics #844 has a reveal, but really the last page serves as a summation and conclusion. It ends the chapter being told. The story could conceivably just end on that last page, since it establishes a new but relatively stable status quo. Not that it will, because there's a "to be continued" hiding in the bottom right corner and the new status quo is too big a change to be confined to just one book.

Nextwave #9, plotwise, doesn't have that great a last page. Nothing's revealed. The heroes are in no more or less danger on the last page then they were six pages earlier. It certainly isn't the end of the story, or even the beginning of a new one. But it was a PERFECT last page. Because it contained a joke--a joke so powerful that I could not continue reading. That's right, Ellis and Immonen knew that anything read after that page would be lost in its massive wake, so they moved it to the end where it could do no harm to the rest of the story, while at the same time positioning the joke for maximum focus, making it more powerful than you can possibly imagine!

But of course, the comic of the week, my HANDS DOWN pick, is Seven Soldiers of Victory #1. And it had THREE great last pages. Sure it could have ended on page 37. With its narration directed at the reader and image and panels that recall the first page of the first issue of Seven Soldiers, it would have been a nice bookend. Or it could have ended with page 38, the twist ending. But like Nextwave before it, Seven Soldiers had a moment, an image so powerful that it FORCED itself to the last page. The moment certainly isn't the end of the story. It's not even a very important moment to the main plot.

But the image IS the story of Seven Soldiers. It's a monument to unending nature of comics, that every last page is an advertisement for the next issue, that every death and birth is there for later writers to undo and redo. It's an image that mixes the macabre with the sacred, the simple with the mysterious, the absolute mundane with the beyond fantastic. It's an image that says superheroes can do impossible things, and that's why we love them. It's a moment so great that there just can't be another page, even though it's a last page that SCREAMS "TO BE CONTINUED!!!" without saying a word. It has to be the last page, because after seeing that page, there's nothing left to say...

until next month...



*yeah, vacation doesn't stop the habit. Once, when traveling through Alaska, I made a stop at the world's most Northern Comic Book store to pick up Zero Hour #0, which was out that week.

Tuesday, October 17, 2006

Neutral

Hey Everyone! How ya been?

First up, thanks for the links, anonymous posters on The IMDB and Television Without Pity message boards. With your help, I cracked the 10,000 mark. (and while I appreciate being considered an "expert" on Lois Lane, the idea of "Chlois" just creeps me out to no end, possibly because it sounds too much like "Clor".)

And thanks to Ragnell for conscripting me into Beefcake/Cheesecake Week. It saves me the trouble of having to come up with a separate post. (and HOLY! Is this the kind of traffic you get everyday?)

This response from Robert Kirkman to the strong criticism of the death of Freedom Ring got me thinking. Kirkman cops to being too clever by half, basically, taking two really good ideas for a superhero ("being superpowered isn't enough to make you a superhero" and "being gay is not the beginning and end of defining a character") and muddling them both by combining the two. While clearly not his intention, a very clear interpretation of the result is that Freedom Ring was killed because he was gay.

What I started thinking about was how Kirkman could have told the first idea without getting into trouble. (The idea of a superhero actually suffering and sacrificing to do his job, obviously, interests me.) And I realized the only way he could have done it is if Freedom Ring was a straight white male.

If Freedom Ring was black, or Hispanic, or Asian, or if he were a she, then Kirkman might have been accused (rightly accused) of implying that Freedom Ring was incompetent because he was black, because she was a woman.

But no one would reasonably say he would have died because he was male, or white, or straight. For storytelling purposes, a straight white male is neutral, contains no value that informs or overwhelms other, subtler personality traits.

It reminds me of something I read in... a book whose title escapes me now, but I'll remember later a book by Douglas Hofstadter. It said that you can't start a joke "a woman walks into a bar..." unless the joke was about her being a woman. If the punch line is "I was talking to the duck" then the listener is left wondering why you specified the lead as a woman. This does not happen if you say "a man walks into a bar..." "Man" is a blank template, and if his sex is not essential to the story, no one tries to figure out why you brought it up. For some reason, "man" is less specific that "woman."

Which is crap, of course. In reality, being straight, being white, or being male, DOES inform character just as much as being gay, black or female. So those traits SHOULD inform the writing and reading of characters just as much traits that aren't "neutral". Which is to say a little, but not entirely.

The solution, I feel, is just having more and more varied characters who are gay (or who are black or Hispanic or who are women), so that the "value" of "gay" is weakened until the unique person shines through.

But it does put Kirkman in a bind for writing a character "who happens to be gay," right now. Without counter-examples of competent gay superheroes to compare Freedom Ring to, it's hard to argue that the failure and the gay have NOTHING to do with each other.

He certainly shouldn't have told the story at Marvel, which has so few gay characters. It would have been better, but not much, in the DC universe, where at least Obsidian, Piper, Montoya, and Maggie Sawyer kick ass.

But in the Wildstorm Universe, where the two baddest bastards on the planet also happen to bone each other, Freedom Ring's story would have taken on an entirely different meaning. There, the lesson would be "being superpowered AND gay isn't enough to make you a superhero." And that's a story I can support.

Sunday, August 20, 2006

Reviews!

Y'know what I haven't done on this blog? Review the comics I buy every week.

Maybe it's time to start.

52 #15: First off, no, I don't think he's really dead. Everything about the death, from its (mostly) off-panel nature, to the hinky nature of the body (head skeletonized but the costume's intact?), to the hard-sell "he's dead, he's dead he's dead" copy of the cover, plus 52 has three established escape routes (time travel, cloning, and the resurrection cult), makes me think being fried in a nuclear explosion is a minor set back for Michael Jon Carter.

Otherwise, another solid issue of the most ambitious superhero comics project hitting the stands. Any issue with the Question gets the thumbs up. Any issue with the Question punching a guy in the face so hard he makes it concave goes right to the top of the list. And Booster Gold as loser superhero is a riot, even in death.

100 Bullets #75: The jazz of comics. This issue feels like vamping, varying a theme we've seen before without giving us the payoff, but nobody plays better than Azzarello and Risso. I feel like I should review issues like these five months later, because it's not until Azzarello brings back a character, a plot point, or even a painting at a crucial moment later that I realize how good a job he did of introducing it in the first place.

Manhunter #25: Good, but not as good as Manhunter #24. I think the cancelled/not cancelled events hurt this issue specifically. The Sweeney Todd plot is wrapped up without us ever knowing who he really is or how he came to be, as if Andreyko realized he only had one issue to tie up a major plotline, but changes made to set up the next 5 issues denied the sense of closure that a good last issue has. Thing #8, for example also seemed like Dan Slott was cramming a lot in because it was the last issue, but it ended with a satisfying sense of "that's that."

NextWave #7: Believe you me, I will be shouting "YES! I have a hundred of the Earth dollars" next time I'm at at the ATM.

Robin #153: Count me as on board the Beechen OYL Robin. It's been a fun title full of street level superhero action and interweaving plotlines. But I will say that Tim is massively dickish to Owen in this issue. True, Owen is the son of the man who killed Tim's dad, but he's also the son of the man whom Tim's dad killed, AND Owen has no idea that either of those things are true. I can't tell if that's bad writing (Tim's usually more level headed than this) or good (his dad, girlfriend, step-mom, and best friend all killed within a year, maybe Tim's not dealing with it as best he could).

And in an effort to expand my reading, I picked up three recommended titles I hadn't before:

The Boys #1: I learned nothing in this issue that I didn't get in the five-page preview up on the DC web-site. And in fact it looked better in the preview than it did on the page, particularly the coloring. So I can't recommend actually paying three bucks to get the same amount of enjoyment you could for free. However, I loved that preview, so I will be back for issue #2, where the story looks like it will actually start.

Casanova #3: It's interesting, as all double agent stories are, about where loyalties lie and what's the right move. But there might be too much going on as well, because there's also parallel worlds, evil twins, and this multi-face thing floating around. Will definitely be back for #4, though.

Checkmate #5: Maybe this wasn't the issue to jump on. It's a transitional issue, where characters literally stop to catch each other up on what happened in the last four issues and what they expect to happen in the next four. And the main recruitment plot, while well done, feels a little cliched (including having "terrorists" kidnap and torture recruits just to see who holds out the longest). So this may go back on the shelf.